UX/UI · Product design · DKS project

H A B L E M U S

Research Definition Prototyping Testing

A voice for the quiet loneliness.

An asynchronous, anonymous voice-message app helping older adults express themselves, listen to others, and feel accompanied . without pressure or real-time exposure.

Client DKS
Role Product Designer
Product Hablemus
Scope Research to validation
The challenge

Loneliness that doesn't look like isolation.

Many older adults experience everyday loneliness not as total isolation, but as the lack of a safe space to express themselves freely.

  • They have emotions, worries and things they want to say.
  • They avoid speaking up for fear of bothering others.
  • They do not always feel understood, even when accompanied.
Older adult experiencing everyday loneliness
THE SOLUTION

Three ways to connect, on your own terms.

An anonymous, asynchronous voice space where older adults can share, support someone or simply listen.

Share how you feel

Record a short voice note whenever you need to express what is on your mind.

Support someone

Offer a brief, empathetic response whenever you feel ready.

Just listen

Feel accompanied by others’ voices without having to speak or respond.

Research

Validating the problem before designing anything.

Benchmark

9 competitors

Emotional support, companionship and community products.

Surveys

48 participants

Adults aged 65 80 with basic mobile literacy.

Interview

11 questions

Semi-structured sessions lasting 20 25 minutes.

Competitive benchmark

Competitive benchmark of nine products

Benchmark comparing emotional exposure, social pressure, moderation and scalability.

The gap we found

No existing product combined anonymous voice, asynchronous support and peer-to-peer companionship for older adults.

Key findings

The numbers that justified the project.

48 older adults between 65 and 80 participated in the research. The findings revealed a clear emotional need, while also confirming that a simplified mobile experience could be realistic for the audience.

76%
Loneliness

76% have felt lonely at some point in their daily life.

66%
Silence

66% rarely or never talk about how they feel when loneliness appears.

61%
Intent

When they do speak, 61% do it mainly to vent, more than to seek advice.

Digital readiness

How comfortable do you feel using a mobile phone?

Scale from 1 to 5. 1 = Not comfortable. 5 = Very comfortable.

31.3%
1
6.3%
2
10.4%
3
27.1%
4
25%
5
Target portrait

An emotional need, with manageable digital barriers.

The opportunity was not only emotional. Mobile familiarity suggested that a guided, simple and voice first product could be realistically adopted.

Older adult representing the Hablemus target audience
Who we designed for

Three archetypes of loneliness.

José, Nadia and Carmen represent three emotional entry points into loneliness. Their differences helped define a product space where all three options sit side by side without hierarchy.

José, Nadia and Carmen personas
Persona in depth

José, the reserved listener.

José Martínez persona sheet
Customer journey

From “I don't want to bother” to “it helped to say it.”

Hablemus customer journey map
The critical moment

The biggest opportunity sits between Decision and Expression. Removing urgency and social pressure allows someone to move from hesitation to speaking up.

Affinity & insights

Five insights that guided every decision.

Affinity mapping with five groups of behavioral patterns

Need to talk

Fear of bothering others blocks expression.

Need to listen

Listening alone provides emotional company.

Need to respond

Welcome only when voluntary and pressure-free.

Anonymity

Reduces exposure and enables honesty.

Own pace

Control over when to participate is essential.

Brainstorming

Turning insights into design questions.

Each insight became a “How might we” question . a starting point for generating concrete ideas before prioritizing anything.

Brainstorming with five how-might-we columns
Prioritization

Prioritizing what mattered emotionally.

An Effort vs. Impact matrix defined an MVP centered on expression, listening and voluntary participation.

Effort versus impact prioritization matrix
Phase 1 · MVP

Anonymous voice messages
Listen-only mode
Optional responses
Asynchronous experience

Phase 2 · Later

Matching by experiences
Empathetic response guides
Advanced moderation
Mood-based recommendations

Consciously discarded

Real-time interactions
Popularity rankings
Mandatory continuity
Fixed listener/speaker roles

Value proposition

Talk when you need to.
Listen when it helps.
Accompany without obligation.

A safe, anonymous space where older adults can express themselves, feel heard or accompany others through voice messages, without pressure, in their own time.

Validation · Round 1

Testing the concept before building the UI.

Before prototyping the product, I validated whether the concept was understandable, desirable and trustworthy. The goal was to confirm that the framing, promise and emotional value were strong enough to move forward.

The concept test introduced Hablemus as a safe, anonymous voice space and invited participants to react before any interface was built.
Comprehension
100%

Understood the value proposition

Participants recognized safety, anonymity, listening and expression as the product's core value.

Intent
80%

Would try the product

Positive intent exceeded the validation threshold.

Completion
100%

Reached the end

Every participant completed all six steps without dropping off.

Trust

Safety was central

Interest depended on clear moderation, anonymity and a genuinely protected environment.

Relevance

The idea felt meaningful

60% said the proposal fit them completely. The remaining 40% answered “more or less”.

Verdict

All concept KPIs met or surpassed the expected thresholds. A strong signal to continue into prototyping with confidence.

Information architecture

Card sorting, on paper, in person.

To keep the exercise accessible, I ran the activity face to face using printed cards. The goal was to understand how participants grouped features, interpreted labels and expected the structure to work.

Card sorting categories and grouped functionality cards

The resulting categories informed the main tabs, labels and first pass navigation structure.

In person card sorting activity with printed cards
What it gave us

Architecture and microcopy improved together.

The exercise validated category groupings while also revealing the labels that felt natural, confusing or ambiguous for the audience.

12

Clear matches

Most cards landed consistently in the same category.

4

Partial consensus

Some cards generated discussion but converged after explanation.

2

Ambiguous cards

The weakest matches became direct design opportunities.

31

Screens

3

Main tabs

3

Max nav levels

5

Modals

Prototype & design system

From Figma to production-like code.

After validating the flow in Figma, I rebuilt the experience in HTML, CSS and JavaScript to test real microinteractions, audio recording and behavior close to production.

Figma HTML5 CSS3 JavaScript
Hablemus UI kit

Inter for legibility, a two-tone green palette and oversized touch targets.

Try it yourself

The functional prototype, live.

The exact build used in usability testing is embedded below.

Validation · Round 2

Testing the product, not the person.

I designed the usability test so participants could stay inside the experience while completing tasks and giving lightweight feedback. This reduced friction and made the sessions easier to follow for older adults.

The usability test flow combined guided scenarios with lightweight feedback prompts, while keeping only the essential interface content visible.
Participants
3

Older adults from the target audience

Sessions were completed remotely and in person to validate the main flows of the MVP.

Tasks
5

End to end scenarios

Users completed sharing, replying, listening, checking activity and identity related actions.

Per task
3

Success, ease, comment

Each step captured completion, perceived ease on a 1 to 5 scale and a short qualitative note.

Closing measure

SUS questionnaire

A standard usability score complemented the qualitative feedback gathered during the tasks.

Interview

Short reflection at the end

A final conversation helped connect the numbers with the actual experience behind them.

Testing principle

The focus was on understanding where the product created confidence and where it still demanded unnecessary effort.

Results

Everyone finished. Not everyone found it easy.

Completion
100%

Task success rate

All participants completed all five tasks successfully.

Usability
83.3

SUS score, excellent

The product scored above the 80 point excellence threshold.

Challenge area
3.3

Lowest perceived ease

Sharing and listening required more effort than the rest of the flows.

Perceived ease by task

Where the friction actually was

Scale 1 to 5. 1 = very difficult. 5 = very easy.

3.3
Share
3.7
Reply
3.3
Listen
4.0
My activity
3.7
Identity

Completion was high, but ease varied. That gap between finishing and finding it effortless revealed the next design opportunities.

Participant #2

“It feels simple, and that gave me confidence.”

On friction

“Some names made me stop and think for a second, but I could still complete the tasks.”

On potential

“I can see how this could help many older adults who need to talk without being judged.”

Roadmap

From MVP to a companion ecosystem.

Shipped · MVP

The core loop

Anonymous voice messages, listen-only mode, optional responses and a fully asynchronous experience, validated with real users.

Next · Immediate fixes

Resolving tested friction

Respond directly from Listen, rename “My Space” as message history and add more nuanced moods.

Phase 2 · Personalization

Matching and guidance

Connect people through similar experiences and provide empathetic response guides.

Phase 3 · Safety

Advanced moderation

Protect sensitive content and recommend messages based on emotional context.

Vision

Bridging peers and professionals

Evolve Hablemus into a bridge toward trained emotional-support professionals without losing its low-pressure nature.

Up next

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